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The Kennel: the arena where Major Pimã turns prisoners into a show

One of the three landmarks of Marília Metropolitana is a slave-fighting arena. Here is what the files say about the Kennel and who passes through it.

3 min readMustache Comics

Portrait of Limbo, Major Pimã's henchman tied to the capture that sent Pituco to the Kennel

Marília Metropolitana has three landmarks listed in the city's file: the Great Hologram Central, Quark Labs and the Kennel. The first two hold the regime's technology and science. The third is an arena.

What the Kennel is

The Radius Universe Archive defines the Kennel as Major Pimã's slave-fighting arena. That is where the dictator forces prisoners to fight as slaves, for the entertainment of the residents of Marília Metropolitana.

The Major's file explains what the place is for: he uses fear and violence as tools of control and keeps the city submissive through the Kennel and exemplary punishment. Those locked inside have a name for the boss: "Sadistic Pimã".

Type
Slave-fighting arena
Location
Marília Metropolitana
Run by
Major Pimã
Appears in
Radius Volume 2, A Queda de Aruanda

How Pituco ended up there

Pituco's capture has someone directly responsible: Zero Um, a cyborg that carries out capture missions under the command of Limbo, Major Pimã's henchman. It was Limbo who took the news to the Major, crediting the cyborg with the success.

This happens in Volume 2, A Queda de Aruanda. It is the issue in which Pituco steps into the spotlight as an unexpected protagonist, facing the Kennel and crossing paths with new allies.

Who rules the arena

Inside the Kennel, the most feared name is Millennium. The arena announcer introduces her as "The Devourer". Her file says she comfortably wins nearly every fight she enters and always has "plenty left" against her opponents.

Portrait of Millennium, a Kennel fighter
Millennium, announced in the arena as "The Devourer".

She is the one Jack fights in one of the tensest clashes of Volume 2.

Where Pituco meets Jack

The Kennel is also where Pituco meets Jack. The two become allies in there and trade nicknames: Pituco calls Jack "Chimney", and Jack answers with "Shorty".

Jack has a knack for improvised mechanics, and his file notes that it was essential to the escape. He was the one who fixed the vehicle that got the two of them out of the Kennel, "on scrap and faith alone".

What comes out of the Kennel

The arena exists to keep the city afraid. In the story, it ends up handing allies to the other side. Jack commands a crew of his own, which the Aruanda resistance later reunites with, and the character archive links him to the Confronters, the new allies who arrive with Pituco in Volume 3.

The files of everyone mentioned here, with front, profile and back visual guides, are in the character archive.

Open the character archive

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